emerging technology in K-16 education

 

Sample Lesson Ideas

Page history last edited by jason ford 2 yrs ago

Sample Lesson Ideas

 

The items below are not necessarily lesson plans, but examples of how some teachers are currently using games to teach subjects. The title of the article, a brief summary of the article and a link will be provided.

 

Using World of Warcraft and Other MMORPGs to Foster a Targeted, Social, and Cooperative Approach Toward Language Learning

Todd Bryant shares the possibilities that exist in using MMORPGS to teach foreign languages by focusing on the game's "virtual" social environment. According to Bryant and others like, James Paul Gee, it is the "social aspect of learning a language [that] is key to understanding the potential of MMORPGs in a foreign language classroom (Bryant, 2006)." Using a excerpt from quest with a student studying German, Bryant demonstrates how games like WOW and it's quests can help provide the framework for such effective social language learning. (Bryant, 2006). http://www.academiccommons.org/commons/essay/bryant-MMORPGs-for-SLA

 

Using Civilization Simulation Video Games in the World History Classroom

Aaron Whelchel, a Ph.D. World History student at Washington State University, lists the positive possibilities that exist in using civilization simulation games like Civilization III, Rise of Nations, and Age of Empires. He lists both the positive uses of the games and what students have the potential to learn as well as how teachers can address some of incorrect historical aspects of the games in their classes. Whelchel also provides three possible projects that could be used in a world history or civilization clasroom that utilizes the games. (Whelchel, 2006). http://worldhistoryconnected.press.uiuc.edu/4.2/whelchel.html

 

Making History: The Calm and The Storm

Making History is a WWII video game developed by Muzzy Lane Software that allows players to choose a nation to play as in WWII. Nations include the United Kingdom, France, Germany, Italy, Japan, the USSR, the United States, or China. While players can choose the country to play as, each country is limited by its "historic strengths and weaknesses" (Muzzy Lane, 2007). Making History has an education section that provides support materials for teachers seeking to incorporate it with their history classes. http://www.making-history.com/edu/how_games_teach.php

 

Pulse!! First-Person Healthcare System Simulation

A comprehensive game still in the making being developed between Doug Whatley, CEO of Breakaway Games, and Dr. Claudia Johnston of Texas A&M. It will allow students to practice probable solutions to preset and customized scenarios. (Hoffman, 2006).

 

 


 

Historical Background of Gaming 

Please follow this link for information on the Historical Background of Gaming in Higher Education

 

Relevance to education

Please follow this link for information on Gaming's Relevance to Higher Education

 

Glossary of Terms

Please follow this link for information on Glossary Terms for Gaming.

 

Start-up Costs

Please follow this link for information on Start-Up Costs.

 

Key-players, gurus, experts

Please follow this link for information on Key-players, Gurus, and Experts.

 

Sample Lesson Plans

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Tutorial

Please follow this link for Tutorial on Getting Started with Gaming in Higher Education

 

Sources 

Please follow this link for information on Sources for Gaming in Higher Education.

 

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