emerging technology in K-16 education

 

Sources for Gaming in Higher Education

Page history last edited by jason ford 2 yrs ago

Sources for Gaming in Higher Education.

 

About GLS: Games + Learning + Society. Retrieved July 28, 2007, from Games + Learning + Society Web site: http://gameslearningsociety.org/people_geej.php

 

Beck, J., & Wade, M. (2004). Got Game: How the Gamer Generation is Reshaping Business Forever. Boston, Massachusetts: Harvard Business School Press.

 

Blizzard Entertainment, (2004). World of Warcraft: Game Manual. Irvine, CA: Blizzard Entertainment.

 

Blizzard Entertainment, (2004-2007). Getting Started. Retrieved August 4, 2007, from World of Warcraft: The Burning Crusade Web site: http://www.worldofwarcraft.com/info/basics/gettingstarted.html

 

Blizzard Entertainment, (2004-2007). In-Game Support. Retrieved August 7, 2007, from World of Warcraft: Community Site Web site: http://www.worldofwarcraft.com/info/basics/realmtypes.html

 

Blizzard Entertainment, (2004-2007). Realm Types. Retrieved August 7, 2007, from World of Warcraft: The Burning Crusade Web site: http://www.worldofwarcraft.com/info/basics/realmtypes.html

 

Boxx Technology. http://boxxtech.com

 

Bryant, T. (2006, September 26). Using World of Warcraft and Other MMORPGs to Foster a Targeted, Social, and Cooperative Approach Toward Language Learning. Retrieved July 30, 2007, from Academic Commons Web site: http://www.academiccommons.org/commons/essay/bryant-MMORPGs-for-SLA

 

Butterfield, B. & Fox (2007, May). Preparing for the Millennial Tsunami. Associations Now, Retrieved July 17, 2007, from http://www.asaecenter.org/PublicationsResources/ANowDetail.cfm?ItemNumber=25767

 

Creation Engine: Academic Discounts on Software for Schools, Faculty & Students. http://www.creationengine.com

 

"ECON 201: A University Economics Course as an Online Computer Game," Campus Technology, 9/5/2006. Retrieved July 22, 2007, from http://www.campustechnology.com/article.aspx?aid=41156

 

ECON 201: An Online Course for College Credit. Official site, http://econ201.uncg.edu/dcl/econ201.

 

The Education Arcade. (2005, October 10). About The Education Arcade. Retrieved July 28, 2007, from The Education Arcade Web site: http://www.educationarcade.org/about

 

Entertainment Software Associtation. Top Ten Industrty Facts. Retrieved July 15, 2007, from http://www.theesa.com/facts/top_10_facts.php

 

Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York, New York: Palgrave Macmillan.

 

Glossary of Games Terms. Retrieved July 22, 2007, from Games Investor Consulting, LTD. Web site: http://www.gamesinvestor.com/Research/Glossary/glossary.html

 

Herman, L., Horwitz, J., Kent, S., & Miller, S. (2002). The History of Video Games. Retrieved July 15, 2007, from http://www.gamespot.com/gamespot/features/video/hov/index.html

 

Hoffman, E. (2006). Games for Health 2006: Pulse!! First-Person Healthcare System Simulation. Retrieved July 30, 2007, from Serious Games Source Web site: http://seriousgamessource.com/features/feature_102506_pulse_1.php

 

Jim Gee. Retrieved July 28, 2007, from Games + Learning + Society Web site: http://gameslearningsociety.org/people_geej.php

 

JourneyEd. http://journeyed.com/home.asp

 

Muzzy Lane Software, (2007). Teaching with Making History. Retrieved July 30, 2007, from Making History: The Calm and The Storm - Educational Version Web site: http://www.making-history.com/edu/how_games_teach.php

 

Novak, J (2005). Game Development Essentials: An Introduction. Clifton Park, NY: Thomson Delmar Learning.

 

Prensky, M. (2002). Marc Prensky - Experience. Retrieved July 28, 2007, from Marc Prensky Web site: http://www.marcprensky.com/experience/default.asp

 

Prensky, M. (2006). "Don't Bother Me Mom - I'm Learning!". St. Paul, Minnesota: Paragon House.

 

Riegle, R. Biography and Info on Dr. Rod Riegle. Retrieved July 28, 2007, from Illinois State University Web site: http://people.coe.ilstu.edu/rpriegle/

 

Safe Harbor Computers. http://sharbor.com

 

The History of Gaming. Retrieved July 15, 2007, from The Video Game Revolution Web site: http://www.pbs.org/kcts/videogamerevolution/history/timeline_flash.html

 

Whelchel, A. (2007). Using Civilization Simulation Video Games in the World History Classroom. Retrieved July 30, 2007, from World History Connected Web site: http://worldhistoryconnected.press.uiuc.edu/4.2/whelchel.html

 

Wikipedia. (2007, July 23). List of Level Editors. Retrieved July 28, 2007, from Wikipedia Web site: http://en.wikipedia.org/wiki/List_of_level_editors

 

 


 

Historical Background of Gaming 

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Relevance to education

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Glossary of Terms

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Start-up Costs

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Key-players, gurus, experts

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Sample Lesson Plans

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Tutorial

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Sources 

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