http://www.sjsu.edu/depts/it/edit241x/sess06/sess06.html
San Jose State University Website
Virtual Worlds
Emerging Technologies for Teachers
College Students
I chose this site as a sample lesson plan because I believe web surfers will able to follow this lesson plan to teach themselves about creating virtual worlds. The class covers identifying and evaluating multisensory experiences like simulations, virtual reality, and environmental learning. The lesson plan is very detailed to guide the learner through the assignment with samples, tutorials, and even a lesson plan template to teach this to our own students. I recommend further examination of this site to see what else can be gleaned.
http://ww2.sjc.edu/hnoble/Lessonplan.htm
Holly Noble’s Website
Frog Guts!
Biology
Grades 9 – 12
I chose this site as a sample lesson plan because the author was very thorough in covering each section of a typical lesson plan. The virtual reality lab consists of the students making online incisions, placing the pins, using the scalpel, and removing the frog organs. Along the way, the program inserts questions and mini-quizzes. Noble offers homework extensions and grading rubrics. As well, she has a review of the software program itself.
http://www.emints.org/ethemes/resources/S00001418.shtml
Author Unknown
Owl Pellets
Elementary Science
Grades 5 - 6
I chose this site as a sample lesson plan because the author was very thorough in providing multiple resources for the online dissection, related activities, audio files, games, puzzles, and places from which to order real owl pellets. The author takes students through general discoveries that can be made about owls by studying their pellets. Students can participate in a virtual dissection and reassembling of bones to determine owl eating habits, their habitat, and their place in the food chain. The virtual component consists of students removing the outer layers of the pellets to discover what lies within the pellet.
For more lesson plans, please visit VR in the Schools. Click on the different issues to see ideas of how other schools are implementing virtual reality activities with their students.
Tutorial
VR Worx Tutorial
Fliqz has shut down their service. To access this video,
email support with this video id: 23201
VR Worx Panorama Handout
http://komodo.utsystem.edu/med/lsheneman/VR%20PanoWorx%20PC%20Tutorial.pdf
VR Worx Object Handout
http://komodo.utsystem.edu/med/lsheneman/VR%20ObjectWorx%20PC%20Tutorial.pdf
Grants
Think you have a great idea for implementing virtual reality in your classroom? The following grant description was taken from Blackboard Connections. It may be an ongoing grant. So bookmark their website for future updates.
Greenhouse Grant for Virtual Worlds
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NEW: We have created a special Greenhouse Program™ grant, The Greenhouse Grant for Virtual Worlds, to foster greater educational innovation with virtual worlds such as Active Worlds, There and Second Life. Blackboard is funding a single $25,000 (USD) grant for initiatives that promote the integration of virtual worlds into teaching and learning. We seek initiatives that will:
- Enhance the student experience
- Leverage existing teaching and learning strategies and best practices
- Integrate virtual worlds and Blackboard Enterprise Software [1] through Blackboard Building Blocks™ and Blackboard PowerLinks™
- Make results/output available to the Blackboard client community
Deadline for Submissions is September 24, 2007
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Sources
(2004, December 7). Owl Pellets. Retrieved July 27, 2007, from eThemes Web site: http://www.emints.org/ethemes/resources/S00001418.shtml
Blackboard, (2007). Blackbaord academic suite. Retrieved August 1, 2007, from Blackbaord Connections Web site: http://communities.blackboard.com/webapps/portal/frameset.jsp?tab_id=_130_1
Glossary of virtual reality terminology. Retrieved July 13, 2007, from F.A.B.R.I.cators Web site: http://www.fabricat.com/ENG/glossary.html
Jason Project (2005). Home page: Jason project. Retrieved July 17, 2007, from Jason Project Web site: http://www.jason.org/jason_home/home_old.htm
Molnar, A. (June 1997). Computers in education: A brief history. Retrieved
site: http://thejournal.com/articles/13739_1
NASA Quest!, (2007, June). Welcome to NASA quest!. Retrieved July 17, 2007, from NASA Quest! Web site: http://quest.nasa.gov/
Noble, H (2004, April 4). Holly Noble’s website software review. Retrieved July 27, 2007, from Welcome to Holly Noble’s biology website : http://ww2.sjc.edu/hnoble/Lessonplan.htm
Pantelidis , V, & Vinciguerra , D (2006). Virtual reality and education laboratory. VR in the Schools, Retrieved July 27, 2007, from http://vr.coe.ecu.edu/pub.htm
Pew Report, (2006). Imagining the internet. Retrieved July 17, 2007July 13, 2007, from THE Journal Web http://www.elon.edu/e-web/predictions/expertsurveys/2006survey/virtualreality.xhtml , from Imagining the Internet Web site:
San Jose State University , EDIT 241. Retrieved July 29, 2007, from Emerging Technologies for Teachers Web site: http://www.sjsu.edu/depts/it/edit241x/index.html
Shaffer, J (December 2002). Virtual reality in education. Retrieved July 17, 2007, from New Horizons for Learning Web site: http://www.newhorizons.org/strategies/technology/shaffer.htm
Strangman, N., Hall, T., & Meyer, A. (2003). Virtual reality/simulations with UDS. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved July 13, 2007 from http://www.cast.org/publications/ncac/ncac_vrudl.html
Strickland, Jonathan (July 11, 2007). How virtual reality works. Retrieved July 13, 2007, from How Stuff Works Web site:
http://electronics.howstuffworks.com/virtual-reality.htm/printable
Vargas, J (February 14, 2006). Virtual reality pepares soldiers for real war. Washington Post, Retrieved July 17, 2007, from http://www.washingtonpost.com/wp-dyn/content/article/2006/02/13/AR2006021302437.html
Virtual reality. (July 12, 2007). Virtual reality. In Wikipedia [Web]. Retrieved July 13, 2007, from http://en.wikipedia.org/wiki/Virtual_reality
Vogel, J., Bowers C., Meehan, C., Hoeft, R., & Bradley, K., (2004). Virtual reality for life skills education: program evaluation. Deafness & Education International, 6, Retrieved July 17, 2007, from http://www3.interscience.wiley.com/cgi-bin/abstract/112473838/ABSTRACT?CRETRY=1&SRETRY=0
Comments (3)
Anonymous said
at 8:57 pm on Jul 29, 2007
Wow! Your chapter looks very thorough. I especially liked they way you orgainized information for the reader. It made it easy to follow.
Anonymous said
at 9:47 am on Jul 31, 2007
I like the information you provided. I found the lesson plans very interesting and a good way to learn about disecting a frog without really having to do it. (Personally I don't like disecting animals)This is a good way to learn and to experiance it if like you are actually doing it. I found your tutorial very easy to follow. It motivates you and convinces you that making your own is simple to do.
Anonymous said
at 6:57 pm on Aug 9, 2007
Awesome! I love the VR toolbox. I think VR and simulations will combine to create some very immersive type training. What the schools need to budget for is a virtual reality holodeck! Think of all the money we could save by not having to transport kids to real places. No carbon footprints. This is some really good information. I know we looked at VR awhile back, but surprisingly, the market never really took over with true VR. I still think many are waiting for it to really come.
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